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Nigel Stewart wrote in message <38CC8967.69CBD4F9@nigels.com>...
>Perhaps:
>
><POVSCENE>
> <SPHERE>
> <POSITION> 0,0,0 </POSITION>
> <RADIUS> 1.0 </RADIUS>
> <PIGMENT>
> <COLOR> BLUE </COLOR>
> </PIGMENT>
> <TRANSLATE> -0.5*x </TRANSLATE>
> </SPHERE>
></POVSCENE>
This looks like the scene description language from DKBTrace:
OBJECT
SPHERE <0 2 0> 1 END_SPHERE
TEXTURE
COLOUR RED 1 GREEN 1 BLUE 1
PHONG 1
DIFFUSE 0.1
REFLECTION 0.9
END_TEXTURE
END_OBJECT
OBJECT
PLANE <0 1 0> 0 END_PLANE
TEXTURE
CHECKER
COLOUR RED 1 GREEN 1 BLUE 1
COLOUR RED 0 GREEN 0 BLUE 1
END_TEXTURE
END_OBJECT
The equivalent POV code to this would be:
sphere{y*2, 1 pigment{rgb 1} finish{diffuse .1 phong 1 reflection .9}}
plane{y, 0 pigment{checker rgb 1, rgb <0,0,1>}}
Mark
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